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Cid
Sun 5 Dec 1999, 19:29
…at least not with a z64. The game saves fine at first(after collecting one golden banana), but when you get further into the game(I completed everything in the first level with Diddy and Donkey) saving doesn´t work. I can still play the Kong Battle so it saves something but not the adventure file. Do anyone using a z64 have the same problem?, or have anyone actually managed to save after completing level one?
I’m using a patched tc-rom to witch I’ve also applied the save-fix. Does it matter if I put the aps file on the zip or just patch the rom with winaps? Z64 hw2, bios 2.15, pal n64 and Mario as bootcart.
Yes I know there are other topics about DK64 but I wanted to be sure everyone read this http://www.dextrose.com/ubb/smile.gif


[This message has been edited by Cid (edited 12-05-1999).]

NighTShadE
Sun 5 Dec 1999, 19:35
(CZN save patch). I too am using basically the same setup (only with hw3, BIOS 2.16). Same patched rom and bootcart. Again, it is only saving the Golden Crown I received in the Kong Battle on the first level. I've tried it both ways...prepatched with Rtool 2 and applying the patch when loading the game..same results.

It works both from the LCD and the OSD...again..same results...no Adventure Save.

NighTShadE
Sun 5 Dec 1999, 19:36
(CZN save patch). I too am using basically the same setup (only with hw3, BIOS 2.16). Same patched rom and bootcart. Again, it is only saving the Golden Crown I received in the Kong Battle on the first level. I've tried it both ways...prepatched with Rtool 2 and applying the patch when loading the game..same results.

It works both from the LCD and the OSD...again..same results...no Adventure Save.

NighTShadE
Sun 5 Dec 1999, 19:36
(CZN save patch). I too am using basically the same setup (only with hw3, BIOS 2.16). Same patched rom and bootcart. Again, it is only saving the Golden Crown I received in the Kong Battle on the first level. I've tried it both ways...prepatched with APSolute and applying the patch when loading the game..same results.

It works both from the LCD and the OSD...again..same results...no Adventure Save.

NighTShadE
Sun 5 Dec 1999, 19:40
oops...sorry about the multiple posts... wanted to get all the info correct.. I use APSolute as my APS patcher.... guess the STOP button really doesn't stop

jb0395
Sun 5 Dec 1999, 23:11
On Z64 you have to also put the included .ram file on the disk. Remember you have to rename similarily to the game itself.

Cid
Sun 5 Dec 1999, 23:32
jb0395: I did put the .ram file(wtih same name as rom) but it doesn't work. Early in the game it works but not when you progress a bit.

alcab
Mon 6 Dec 1999, 00:27
It works fine for me.
I have a PAL system. Z64 bios v.2.16C hw2
Copy the save fix in the ZIP where you have the game and name it the same way.
Copy the .ram file to your ZIP disk and name it as the game, too
If you have the TC release, apply the AGS patch using WINAPS.
Play the game.
When you turn off the N64, you'll be asked: "UPDATE RECORD?" Select "NO".
Then you'll be asked: "UPDATE SRAM?" Select "YES".
The game will be saved.
If you already selected "YES" when the Z64 asked "UPDATE RECORD?" you'll have to delete the EEP file from your ZIP disk. It's name would be something like DK64.eep, depending on the name you gave to the rom.
Next time you play DO NOT update record, just update SRAM.
Next time you won't be asked to update record.
Excuse me, is it UPDATE or UPGRADE? Doesn't matter.
I hope my English will be good enough for you to understand me. Good luck, nice gaming and, of course, thank you, TITANIK!!!!

NighTShadE
Mon 6 Dec 1999, 01:08
I too DID include the .ram file. Named the same as the .v64 file. BUT, after playing DK64 for 3 hrs (assuming it would save ok), I turned off the N64. Upon doing so, I was asked to "Update SRAM?" of course I said "YES".
The Z64 did not inquire as to "Update Record?" as DK64 doesn't appear to use an .eep file, so therefore none was created.
Interesting that alcab's N64 asked to "Update Record?"....what's up with that?

Thanks for your attention,
NighTShadE

Skillionaire
Mon 6 Dec 1999, 01:31
It's working OK for me so far- I've got the AGS rom, not the TC patched one... but I'm only 1 hour 14 mins into it, with 6 gold bananas, and Diddy Kong rescued.

I've only used the OSD so far, but I'll see how it goes. Real shame if it doesn't work properly, I was enjoying the game.

------------------
"I consume planets like Unicron/ Blasting proton bombs from the arm like Galvatron"

-RZA

racerx
Mon 6 Dec 1999, 01:41
heres an idea about the tc rom. Is there a way to permenately patch the fix to it while its on your pc and use the z64 just to patch the titanik fix?

alcab
Mon 6 Dec 1999, 01:55
That's pretty strange, but an eep file was created first time i said yes to UPDATE RECORD.
Save didn't work at all since then. I mean, when quiting the game without turning off the N64 I could continue playing from where I left, but when the N64 was turned off, and then the game loaded again... the saved stuff wasn't there.
I deleted the eep file, loaded the game again and when, finally, I was asked to UPDATE RECORD I said NO. I UPDATED SRAM and since that I've never been asked UPDATE RECORD again.
I've been using the TC release with AGS patch.
Always loading with LCD.
I've played more than 2 hours, second level with 4 Kongs right now. No problems at all.
Hope you can guess how to make the save fix work as soon as possible.
Sorry for my pathetic English... just trying to learn.

alcab
Mon 6 Dec 1999, 02:01
Forgot to say I'm using Mario 64 as boot cart.
Tell me if you want me to send you my saved game... who knows, it might work.

alcab
Mon 6 Dec 1999, 02:18
To Racerx: Use WINAPS to apply the AGS patch to the TC ROM. Copy the save fix and the RAM file on the ZIP disk where your rom is and name them the same way.
I don't want to look stupid but, wasn't your question, mmmm, kind of strange?

NighTShadE
Mon 6 Dec 1999, 02:29
hmmmmm alcab....there is an idea. I've been looking to see if someone might have posted their *.ram file, but couldn't find one. In addition, when I put the .ram file from the CZN fix onto the zip (date/time stamped 12/04/99 7:51PM).....I played the game...then saved when prompted to save the SRAM, I did notice the time stamp on the .ram file was now 11/06/96 12:09AM, which means, the Z64 did save something. But of course it probably wouldn't help the save problem we are experiencing.

racerx...that is what I've done...I used APSolute to patch the AGS fix to the TC file, (just to get the game to run) then used the Z64 to patch the CZN save fix.

I too am using Mario64 as boot cart...works from both the LCD and OSD, but no save in either.

At this rate, DK64 is going to make me a senior member of this forum!!!

Cid
Mon 6 Dec 1999, 03:37
It works now thanks to alcab. If you select yes when the z64 asks you too update record the game won't save later on. But if you just update the s-ram it seems to work. I've completed the first level and some of the second and the save is still there http://www.dextrose.com/ubb/smile.gif
And alcab, your English is not bad.

Skillionaire
Mon 6 Dec 1999, 04:55
So... you do all this on the LCD, right? I've only ever used the LCD once, and that was on the day I got my Z http://www.dextrose.com/ubb/smile.gif

------------------
"I consume planets like Unicron/ Blasting proton bombs from the arm like Galvatron"

-RZA

s666
Mon 6 Dec 1999, 06:07
i use the v64jr i apply the ags patch and the save fix, i press start during the game and choose the option save, i hear "OKEY", but, it dont save, anybody can helpme?


------------------
y que agunaten las iguanas...

aaakkk
Mon 6 Dec 1999, 12:03
Do you have a DS1 plugged in ?



------------------
/aaakkk

Hakkie
Mon 6 Dec 1999, 12:17
I'm getting confused now. I own a PAL Z64 HW2, bios 2.16. Downloaded AGS-DK64.rom (NTSC), but I don't know what AGS stands for. Is this a patched TC romfile? Do I or do I not need extra memory even if I use the Titanic patch? In fact my question is:
How can I play the DK64 NTSC rom on my PAL hardware without having to buy memory?

alcab
Mon 6 Dec 1999, 12:35
I've used winaps to patch the save fix to the TC ROM (already patched with WINAPS with the AGS fix)
My saved game wasn't deleted (I could continue with my 4 KONGS on 2nd level) and saving worked perfect.
I'll try paladin later (the option that makes an APS patch)
Remember: all patches have to be applyed to a rom in V64 format! First TC release was in ROM format, so you must convert it (use winaps) before applying the AGS Fix. I don't know if the AGS release was in V64 format. Please, make sure it really is or convert it, too.
To HAKKIE: Forget about what you said. Your rom is correct. Just convert it to V64 format using winaps.
Expansion PACK!! You'll need it, otherwise a black screen will be shown.

SX Cyberwim
Mon 6 Dec 1999, 18:33
The save fix doesn't work for me... , I've tried all the stuff listed above but DK won't save... , I use a pal N64 with Z64 2.0 bios 2.16B and Bomberman64 bootcart ( which uses normal eeprom ) , I got the AGS rom patched Titanik's savefix with it using N64aps patch program... , when it asks me to update record I select no. When it asks me to update sram i select yes as someone stated above that that would work... , for me it didn't... , I saved it directly after the intro but when i reloaded the game my savegame wasn't there...:-(It seems Titanik's crack isn't 100% yet...

Cid
Mon 6 Dec 1999, 18:39
Just loaded DK64 just to see that the my save no longer was there. THIS SUCKS!!!!!!!! And I'm afraid everyone of you will experience this sooner or later. Hopefully sooner since it won't feel nice if it happens after you've completed 50% of the game. The strange thing was that when I looked at the files on the zip there were a .eep file there. I never selected yes when the z64 asked me to update record but it was still there. I really hopes Titanik makes a new fix cause this game really is good. And btw, I've now completed level one at least SIX times.

jb0395
Mon 6 Dec 1999, 20:58
Z64 owners: put your disk in your PC to make sure there is no .eep file for DK if there is delete it then when you play always select NO for update record and select yes for update SRAM. If you use a boot cart WITHOUT eeprom it would probably be better for DK.

Onnichiwa
Mon 6 Dec 1999, 21:06
The first time I used the crack I saved and when turning off the N64 the Z64 asked for update record and update sram.
Both times I said yes.
Save was there when I loaded the game the next day.
When I played the game again and saved it didn't ask for update record but did ask for update Sram.
I can't say I've had any problems yet.

CreaM
Mon 6 Dec 1999, 22:07
alcab is correct...the first time that the crack is used the z64 will ask to update record and ask to update sram (assuming that auto save record has been disabled). An eep file is created as well as a sram file (which should have been copied over to the zip disk anyway) that's if yes is answered to both questions when prompted by the Z64. Ideally say no to update record and yes to update sram. This should result in the eep file not being created. If you have the save problem, you can delete the eep file on zip disk, use the same sram file currently on disc and carry on as usual. The save problem should dissapear after the next save. The z64 will only ask to update sram from now on.

alcab
Mon 6 Dec 1999, 23:59
Very strange. I've been playing 4 hours so far. 3rd level, 5 kongs.
Now, when I found the Donkey Kong Classic machine I played it and wrote my name (I did a record!)mmmmmm....
I saved the game and turned off the N64.
"UPDATE RECORD?" was asked.
I didn't realize, so I almost said YES.
But my brother did and stopped me.
So I selected NO, and then YES to UPDATE SRAM.
My saved game is still working and just in case I've done a backup, but I think it won't fail.
Could it be that, by accident, you selected UPDATE RECORD without noticing?

alcab
Tue 7 Dec 1999, 00:07
I'm really sorry, CID.
Why don't you make a backup of the RAM file after playing? If you see the eep file you'll know that your saved game has been ruined, but you'll already have a saving for the previous game. Delete then the eep file and restore the backup.
I think that would work.
Better this than nothing, I suppose...

alcab
Tue 7 Dec 1999, 00:08
I'm really sorry, CID.
Why don't you make a backup of the RAM file after playing? If next time (or later) you see the eep file you'll know that your saved game has been ruined, but you'll already have a saving for the previous game. Delete then the eep file and restore the backup.
I think that would work.
Better this than nothing, I suppose...

bagginsdad
Tue 7 Dec 1999, 00:41
Ok. So I downloaded the AGS version of DK. I also downloaded the crazy nation patch. I am running on Bios 2.16 with Pilotwings as the inserted cart. Now what I did is copy the AGS-dk64.rom and the Czn-dk6U.aps and the CZN-DK6U.ram and DS1ManV1.1 all to a zip . Nothing. Black screen. What do I need to do to get this to work? Do I need to patch with rtools? Byteflip? Rename? What? Any help would be greatly welcomed. Thanks in advance!

s666
Tue 7 Dec 1999, 00:58
hey!!!!! AAAKKK i had the ds1 pluged between mi boot cart (fifa98) and the v64jr, why dont save?

alcab
Tue 7 Dec 1999, 02:11
OOOOOOOOOOOH!!! My saved game was finally deleted and I didn't do anything strange...
I had been playing for about 7 hours.
And I think why did it happen...
I unlocked the MISTERY option as I visited the big fairy.
I will restore my backup saved game and I will check it. Who knows, I might be right.

alcab
Tue 7 Dec 1999, 02:46
That's it. I restored my last saved game (all kongs, more than 5 hours played having partially played the 4 first levels) and inmediately visited the big fairy to get the camera and start making photos. I saved, turned off the N64 and UPDATED RAM.
I started playing again... the game had been deleted.
Does this happen to you?
I'm gonna continue playing and see if the game deletes for some other reason.
If not, well, we'll have to forget about the fairies until a new crack is released.

alcab
Tue 7 Dec 1999, 02:59
Download my saved game from: http://perso.wanadoo.es/alcab/dk64.ram
Rename it as your rom and do not UPDATE RECORD the first time you are asked to.
Don't pay attention to my page, it is under heavy work and won't be ready until January.
Hope that together we'll be able to figure out what's the problem.

Cid
Tue 7 Dec 1999, 08:15
I think I'll wait for a new crack before i start to play this game again.
jb0395: Zelda only uses s-ram or...?

jb0395
Tue 7 Dec 1999, 09:18
No it's not the fairy that causes the problem. When you pause it to save press "A" to save like 5 times to make sure it saves. Then pick "quit game" and then get to the screen that has the 3 banana save slots and the erase data orange then shut it off then say yes to update S-Ram.

That may sound weird but it works.

buteux
Tue 7 Dec 1999, 10:27
OK has anyone with a v64 and a ds1 had any problems so far, I have 2 hours of play and I seem to be ok.

What are peoples theories on why this is happening?

alcab
Tue 7 Dec 1999, 13:19
I have two theories, it may seem strange but after a whole night I think I finally figured out what's the problem.
a) The saved game deletes randomly. Nothing to do, then.
b) Or... I think the crack has a minor bug that has turned a huge one just because we weren't to sure of it.
The point is, when I play the game and get some bananas, or golden bananas, or coins (I'm not sure of which of them) and save the game, everything works. UPDATE SRAM, not RECORD, etc...
Now, If I load the game and do not make any changes when playing... then the saved game will be deleted when you turn off the N64 (at least if you say YES to UPDATE SRAM).
For example, everytime you reload the game to check if your last game was properly saved, but you don't make any changes in the number of bananas, coins, etc... the saved game will be deleted when you turn off the N64.
The fairies don't cause any trouble.
Deleting another game isn't important.

SX Cyberwim
Tue 7 Dec 1999, 15:19
I agree with Cid... , just wait for an improved crack , it can't be coincedence that so many people are having trouble with this crack :-)

Cid
Tue 7 Dec 1999, 15:37
Theory on is the correct one. I played the game for about an hour picked up some golden bananas, coins, unlocked a new character etc... I then saved but the save was gone once I loaded the game.

s666
Tue 7 Dec 1999, 20:15
es cierto, hay que esperar que el infeliz de TITANIK haga un crack que funcione bien , la cagada , es que yo borre el archivo original , asi que si hace un crack va a tener que hacerlo para parchear, el archivo ya crackeado

daro
Tue 7 Dec 1999, 23:03
hm, there were only problems with the z64 described.

i own a dv64 and a PAL N64. The intro works correctly (sync ok), but after selecting the adventure mode i get a black screen...

i use the ds-1 and Turok as Game Card. Maybe the Turok card has no eeprom, so i put up the following combination: DS-1-DX256-Turok, but with no luck.

i also have the original n64 expansion pak.

i applied the patch over the tc rom.

alcab
Wed 8 Dec 1999, 00:22
Show a little respect, s666.

aaakkk
Wed 8 Dec 1999, 00:22
You have to patch the rom to the AGS release too..

racerx
Wed 8 Dec 1999, 01:47
not to yank his crank or get on his draws, but titanik is a genius. The idea of changing the eeprom to sram was very smart, as sram is bigger than eeprom. The nes used battery backed sram and i remember someone saying it was much larger, so it would make sense. Also, i wonder if this could be applied to flash ram saves

aaakkk
Wed 8 Dec 1999, 12:05
EEprom is 512byte/1024byte (or in DK64 2048byte)

Sram is 32Kbyte
Flash-ram is 128Kbyte
Mempak is 32Kbyte (standard pak)

Then there is 4x, 8x, 20x etc etc mempaks, so a 4 times 32Kbyte mempak should be enough to save a flash-ram game in, on problem is that the mempak is MUCH slower than what flash-ram is, I don´t know if this is a problem..




------------------
/aaakkk

hastypete
Wed 8 Dec 1999, 18:47
Not to mention that the 4X mempacks are just 4 single mempacks with a switch to select them. The N64 can't access more than one at a time.

Skillionaire
Wed 8 Dec 1999, 20:41
Maybe the save only gets deleted after you play a different game?

------------------
"I consume planets like Unicron/ Blasting proton bombs from the arm like Galvatron"

-RZA

Onnichiwa
Wed 8 Dec 1999, 21:19
Could be because I still haven't got the save problem.
It still works fine for me.

alcab
Thu 9 Dec 1999, 01:24
Obviously the saved game is deleted randomly.
More than eleven hours played, 28% of the game completed. Save option working perfectly since I last restored it (the game was deleted only once).
Play and save the game.
Turn off N64 and only UPGRADE SRAM.
Do not check if the game has been saved properly.
Make a copy in your PC of your saved game and delete the eep file if it does appear.
(Make sequential backups- dk64.ram for your first save, dk64-2 for the second, etc, just in case the last backup doesn't work).
That should let you play the game without too many problems (if we don't pay for it we'll have to accept this, this is not too bad!).
Interesting fact:
The only time my game was deleted I hadn't finished level 1 with all kongs. Today my brother has continued another slot where my save had been only played for 6 minutes. He finished level one with Donkey and Diddy.
His slot has been deleted, but mine remained.
Could it be that the game deletes randomly only when you are playing (or have played) level 1?
Who knows. Just guessing.
Note: if you want to download my latest saved game visit http://perso.wanadoo.es/alcab/dk64-2.ram
And, if there is someone that has gone farther in the game, please send your sram file.
Good luck to you all!!!

buteux
Thu 9 Dec 1999, 11:47
From all the posts on this topic it seems to me that with a z64 there are ways of getting around the saving problem. Has anyone with a v64 had any success getting far in the game without their save being wiped.

Also I agree with this first level wiping thing, the first time it wiped for me was when I hadn't quite finished level 1. I think the wiping may be completely random and not something rare intended to do, just a kick back from messing with the sram eeprom stuff.

deejaye
Sat 11 Dec 1999, 21:10
Okay, I tried to do what you guys said.
Which was to turn off the n64 and say no to update record and yes to update sram.

But everytime i turn off the n64 it doesn't even ask me to update it. It just does it by itself even though i have all the options on off.

I have a z64 3.0 bios 2.16
and am using wipeout64 as a boot cart

jb0395
Mon 13 Dec 1999, 14:48
Wipeout is not a good boot cart because it don't have eeprom. What other carts you have?

deejaye
Tue 14 Dec 1999, 02:13
okay, i don't have many carts cause i sold them all. All i have is wipeout, zelda64 and turok 2.

I should probably buy a new cart.
What is the best one to use?

s666
Tue 14 Dec 1999, 06:31
could be that the boot cart with no eeprom be a problem??, i use fifa 98 because is the only cart that work for boot cart with all the games (none of my other carts works with any of my near 200 roms(175)) i had the carts : fifa98 , starfox64, waverace, turok, diddy kong racing, and no one more

jb0395
Tue 14 Dec 1999, 08:20
deejaye: None of those are very good. Get either Mario 64, Mario Kart, Pilotwings, Wave Race, or Goldeneye. Get a used one whichever is cheapest.

s666: The way I understood your English is that you had Wave Race but don't anymore. Well you should have kept it. The DK save requires that either your boot cart has eeprom or maybe you can use the DS1 Dx256 and Fifa all together.