View Full Version : Banjo Tooie
Borg
Tue 21 Nov 2000, 21:55
Okay well I may as well get this topic started...
Z64 HW3, Bios 2.16. Used default bootchip with Mario off-screen with no luck. Then tried with LaC's bootemu but again no luck.
Anyone else?
Grendel23
Tue 21 Nov 2000, 22:07
From what's been said on EFNET, it's looking like Rare is continuing to fight backup machines with some new protection. Man, could LaC's JR break down at a worse time?
tigger
Tue 21 Nov 2000, 22:42
hi there
what a shame banjo&tootie doesnt work :O(
i hope that LaK is coming back to coding soon.
see ya
*****************
RedboX
Tue 21 Nov 2000, 22:47
I knew that when this game came out, the flood of mis-informed wankers whould be out of the woodwork again.
Originally posted by Grendel23:
From what's been said on EFNET, it's looking like Rare is continuing to fight backup machines with some new protection.
WRONG, the protection used in Banjo Tooie is identical to the one used in JFG
Originally posted by Grendel23:
Man, could LaC's JR break down at a worse time?
yes because LaC is the only person in the world whou could possibly produce a fix, what can we do, only Titanik can do it...
oh wait.. I ment LaC, sorry.
RedboX
Tue 21 Nov 2000, 22:50
Here are some facts:
The game uses a 6105 CIC chip.
The game uses large EPROM to save.
If you dont have a 6105 CIC you will not be able to play, and the game does check ingame for the 6105, so you do have to physicaly have one.
If you dont have a large EPROM you cant play the game as it will say "NO CONTROLLER".
Logicaly, if you have a cic6105 game with large eprom you will be able to play the game.....
Donkey Kong 64.
Grendel23
Tue 21 Nov 2000, 22:57
Wow, don't know if I was just flamed there or not, but I'm still interested to know what can happen here in terms of a fix. Can the JFG patch be customized for BT? Redbox- Didn't you mention that you could code as well?
Cheers.
Borg
Tue 21 Nov 2000, 22:59
Sounds like anyone with DK64 or Perfect Dark are in luck. Hmmm... you need a Rare game to play a Rare game. I guess those guys are trying to tell us something. http://www.dextrose.com/ubb/smile.gif
[This message has been edited by Borg (edited 21 November 2000).]
Waa!! LaC's bootemu doesn't work???
oh well, guess I'll have to use my protected cart decoder. http://www.dextrose.com/ubb/smile.gif
Girth
Wed 22 Nov 2000, 01:05
well, i've tried it with both DK64 and JFG. Black screen. I'm using Uk versions. Paladin doesn't seem to have worked. NE ideas? i'm using a Dr64 BTW......
z64corner
Wed 22 Nov 2000, 01:14
Try to Load the Rom with Dk64 + Bootemu
POP
Wed 22 Nov 2000, 01:15
Well...
Here's how to make BT work on a pal system with a doc jr.
You gotta have:
DK64 - pal
..and then.
1. paladin /f bt.v64
2. rn64crc -u bt.v64
3. upload it to the doc
4. enjoy the rest of the night
5. go out and buy it (when it comes)
...have been playing for 5 hours now, and it saves allright (but erased my dk64 game http://www.dextrose.com/ubb/frown.gif )...great game. What an intro....
/P.Bateman
MtaMIMI2000
Wed 22 Nov 2000, 05:34
Originally posted by Girth:
well, i've tried it with both DK64 and JFG. Black screen. I'm using Uk versions. Paladin doesn't seem to have worked. NE ideas? i'm using a Dr64 BTW......
DK64(US)+V64Jr+N64(US)==Working Banjo-Tooie
Neo
Wed 22 Nov 2000, 06:05
Yep I used DK64 cart with my Z64 and game is running/saving perfectly.
WormEater
Wed 22 Nov 2000, 09:54
Is it possible to use a US DK64 with a japanese N64 (+Z64) to play Banjo-Tooi?
Borg
Wed 22 Nov 2000, 10:13
Since there is no difference between the US and JAP N64 barring the position of two small plastic tabs, yes it will work no problem.
Woolie
Wed 22 Nov 2000, 11:54
If I use DK64 with CD64, will BT be able to be played and saved well ?
Thanks.
Woolie
z64corner
Wed 22 Nov 2000, 12:29
hmm, what is rn64crc ?
Vertigo
Wed 22 Nov 2000, 14:33
anyone see what I mean by same questions over and over?
Someone stick this in the FAQ PLEASE (Redbox? please?)
Paterchon
Wed 22 Nov 2000, 15:15
Hi ,
can I the Dk64(PAL) on my Z64 Bios2.18C,N64(PAL),to Play Banjo Tooie?
Yes or no ?
Please answer me .
When Playing this Roms what is need?
Thanks
z64corner
Wed 22 Nov 2000, 16:11
yes u can play it, u just need PALADIN + Real N64 CRC Tool V1.0 1.0
D_tRoN^
Wed 22 Nov 2000, 16:16
That works
Sarah
Wed 22 Nov 2000, 16:22
I think that I played DK64 when it came out with Zelda as a cart. Maybe this works, but I don't have the game yet to try.
D_tRoN^
Wed 22 Nov 2000, 16:27
Wrong, that does not work!(PALADIN+RN64CRC)
alcab
Wed 22 Nov 2000, 16:45
To Paterchon:
Yes, DK64 will work fine to play Banjo-Tooie.
But, as you are using a PAL system, you'll also need to use paladin and rn64crc before using the rom.
Paladin and Rn64crc can be found in dextrose.
Instructions:
Place paladin and rn64crc in the same directory as the banjo tooie rom. Don't forget to backup the original rom.
Supposing your rom is called btooie.rom, do the following (just use the proper name of the rom): You must be in a DOS window.
paladin /b /f btooie.rom
This will disable the Country Check the rom does when it's loaded.
Make sure a message tells you that the country check has been fixed. Should say something like: Forced to think its NTSC.
Now type this:
rn64crc -u btooie.rom
This will correct the CRC of the rom, which was corrupted after fixing the country check.
Now the game is playable on your PAL system (only if you use DK64 as bootcart).
PD: It is very difficult to explain how to load a ROM, since there are many things to keep in mind. But you should know:
1. Each ROM has a type of bootchip or "cic". Most backup units only support the older ones. So, if there is no crack for that ROM with that bootchip, you'll need a cartridge with the same bootchip as bootcart. Rn64crc allows you to know the cic of a rom. LaC released a Universal Bootemu, but it does not work with Banjo Tooie. So you'll need a cartridge with 6105 bootchip in order to load this game. DK64 uses that bootchip.
2. There are different save methods. Basically there are eeprom, 4xeeprom, sram, flashrom and mempack. Unfortunately, most backup units only support eeprom, sram (DS1) and mempack, so the others are a big trouble. Lots of fixes have been released, so right know only a few games cannot be saved. But, if you use a boot cartridge with the same save type of your rom, you'll be able to save.
3. So bootchip and save type are essential. If you have a ROM with 6105 bootchip and 4xeeprom save type, unless there is a crack you won't be able to load it and save. Other solutions are:
a) Use a bootcart with same bootchip and save type (in this case DK64 or Perfect Dark)
b) Use a protected cart decoder (PCD) to combine two cartridges with the appropiate bootchip one of them, and the same saving method the other one.
c) Find a way to bypass the bootchip and use a bootcart with standard bootchip (6102) and the same save type (Star Wars Ep.1 Racer would be one of the cartridges that uses 4xeeprom).
Z64 emulates 6105 bootchip in some cases, and also LaC's bootemu. Zelda 2, for example, saves using flashrom. Using z64 On Screen Display you can emulate that bootchip, then you just need a cartridge with standard bootchip and flashrom save type to load and play it (command&conquer for example -modified depending on the backup unit you are using).
4. Other things to keep in mind are the origin of the rom (if it's from Japan, USA, or Europe) and the CRC of the ROM. Paladin and RN64CRC usually solve this problems.
So don't forget this: it is imperative that you know the bootchip and save type of the cartridges you own or that you'll need.
Please, feel free to correct me.
[This message has been edited by alcab (edited 22 November 2000).]
alcab
Wed 22 Nov 2000, 16:49
Ups, sorry for the long message...
Lithium
Wed 22 Nov 2000, 17:05
yes, cut n paste from another site i bet
alcab
Wed 22 Nov 2000, 17:15
No Lithium, as you may notice, what I wrote is not in perfect English, as I am from Spain.
Before making this sort of accusations, make sure you are right, please.
I don't like what you say, specially when I spent some time writing these lines.
Again, be careful before saying such things...
Right now, I feel pretty angry. Pretty stupid accusation, and pretty stupid is my response, I know. People here should know I usually like to help, and that I spend many time trying to do so. That's why I feel like this right now.
Well, sorry for my reaction. See you later!
[This message has been edited by alcab (edited 22 November 2000).]
Girth
Wed 22 Nov 2000, 17:49
Alcab: Is your palaind line right?
I thought it was:
"paladin /f/p"??????
BTW: Why r u getting so upset about 1 comment. U're post was gr8 for showing a complete newbie exactly what to do... And even lesser newbies like me!
alcab
Wed 22 Nov 2000, 17:55
paladin /b /f /p
/b- doesn't make a backup
/f- contry fix
I rather prefer to make a manual backup.
/p
I don't like this option, though I recognize it is important in many cases. Best thing to do, in my opinion, is to buy a TV with NTSC support. The game should be playable on TV's without that support, though, without using this option (but with strange effects).
Paterchon
Wed 22 Nov 2000, 18:11
Yes,it's working.
Thanks very Thanks for all members and help for me.
sorry my english i'm a german
C U
jb0395
Wed 22 Nov 2000, 23:25
I'm Z64 with the protected cart decoder with Zelda (6105) in the side and SW Racer (large eeprom) in the top and Banjo Tooie works fine.
Woolie
Thu 23 Nov 2000, 08:56
Hello,
Anyone of you use CD64 to play Banjo Tooie ?
I have tested to use Protected Cartridge Decoder, with DK64 on the side and SWEp. 1 on top, but it's not working (I got only a blank screen).
Coule someone please respond please.....
http://www.dextrose.com/ubb/frown.gif
Thanks
Woolie
Woolie
Thu 23 Nov 2000, 10:32
Hello again,
I have tried to follow the suggestion in this forum but without any result.
Firstly, I just insert my DK64 in the CD64, but I only got a blank screen (the CD64 menu even doesn't start).
I have also tried to do
- paladin /f bt.rom
- rn64crc -u bt.rom
and send the ROM to the CD64 (in this case, I used DK64 in the slide and SWEp1 on top of the protected cartridge decoder) and the result is still the same (BLANK).
Could you please help me some more thanks...
PS: for your information, I am using a PAL N64 console with CD64 (transparant).
All the cartridges are Pal format.
Regs,
Woolie
alcab
Thu 23 Nov 2000, 11:33
Do not use the PCD if you have DK64. You don't need it. DK64 and Perfect Dark are the perfect bootcarts.
Question: I've been combining JFG and SWEp1Racer on my PCD. Banjo Tooie loads and plays nicely, but keeps locking from time to time.
Does it also happen to you?
Could it be my PCD, my Z64, or just the cartridges?
Hope you answer.
Thanks!
Woolie
Thu 23 Nov 2000, 11:42
Hi,
If I don't use PCD, then I got a blank screen.
Does it happen with you ?
I thought it is caused by DK64, since it is protected.
BTW, I am using CD64, and I haven't tested with JFG yet.
Thanks.
Woolie
alcab
Thu 23 Nov 2000, 11:47
Unfortunately, I know nothing about cd64.
Sounds pretty strange, though.
On z64 you cannot use the On Screen Display Menu with DK64 or other similar cartridges, but games can be loaded from the tiny little screen (LCD).
tigger
Thu 23 Nov 2000, 13:49
hi there
i wont to use the rn64crc tool,but when i start this tool it opends for 2 seconds and then it closed.???
please help the tigger
alcab
Thu 23 Nov 2000, 14:05
Launch it on a Dos window and read the message it gives you.
The tool is very fast, just checks and modifies the CRC.
bob1
Thu 23 Nov 2000, 17:17
for all of us doctor v64 owners, there is no way to get this game to work even when you use a DK64 cart, because you can't boot any games with that cart on the v64.
so the only way is to hope some from the scene makes a crack.
Redbox, i'm sure you could do it.
maybe we ain't giving enough respect to people like him. so lets's give all the sceners some repesct and hope maybe someone will crack this game.......
cheers
cordova
Thu 23 Nov 2000, 20:52
I just picked up DK64 for $10.
It works!! Banjo tootie runs&saves fine.
I'm using a 256mbit V64.
Why wait for a crackJust get the right cart if you really want to play.
tacker
Thu 23 Nov 2000, 21:18
THANX VERY MUCH ALCAB !!!!
B-T WORKS!!!
but it sucks to see the "shadows of the polygons on certain ntsc games that you play on a pal n64 :-(
------------------
-------------------
"Oh no, the monster is back!" - Jill Valentine
alcab
Thu 23 Nov 2000, 23:06
Two suggestions, Tacker.
1. Buy a NTSC compatible TV. They are not expensive, and those nasty shadows will disappear...
or
2. Try using paladin. I haven't tested it, as my TV is NTSC compatible.
Remember: paladin /p <rom.rom>
Banjo Tooie is a nice game. Unfortunately, it keeps locking from time to time with my JFG-EP1Racer combo on the PCD.
Anyone else having this problem?
alcab
Thu 23 Nov 2000, 23:34
I've tested paladin right now.
It won't work with this game.
You'll have to buy a NTSC compatible TV.
Sorry for that.
Woolie
Fri 24 Nov 2000, 08:06
Hi, alcab,
In your message, you wrote
"c) Find a way to bypass the bootchip and use a bootcart with standard bootchip (6102) and the same save type (Star Wars Ep.1 Racer would be one of the cartridges that uses 4xeeprom).
"
My question is: how to 'bypass' the bootchip in CD64 ?
There looks like no way to ask CD64 to boot with 6105. I have tried to boot with DK64, but I only received a blank screen.
Then, when I use PCD, the only option that is possible is to use SWEp1 on top and DK64 on the side. It means (I think) is to use 6102 (from SWEp1) and use 4xEEPROM from DK64 which actually is useless since it does the same thing as SWEp1 itself.
If I could swap DK64 to be on top and SWEp1 in the side, then we will get 6105 + 4xEEPROM, but this configuration doesn't boot CD64.
Any suggestion ????
Thanks. http://www.dextrose.com/ubb/frown.gif
Woolie
salvom
Fri 24 Nov 2000, 10:36
Originally posted by cordova:
I just picked up DK64 for $10.
It works!! Banjo tootie runs&saves fine.
I'm using a 256mbit V64.
Why wait for a crackJust get the right cart if you really want to play.
I'm using a 256mbitV64 (s.o. 2.02) with DK64 (or PD) and DS1 but often it freezes after the introduction.What's your whole configuration?
alcab
Fri 24 Nov 2000, 10:47
PCD:
What you understood is not correct, (SwEp1 saves the game, and your DK64 cartridge bypasses the bootchip- at least on my z64) though apparently you are placing the cartridges correctly.
But make sure you're doing that right. Go to http://www.cd64.com/cd64_decoder.htm and see the image of the PCD in action to make sure you're placing the cartridges correctly. On that image you can see two cartridges. The one you see the back, should be SWEp1 Racer. The one you see the front, should be DK64.
Try also to use the Zelda cartridge instead of DK64, as Zelda also uses the 6105 bootchip.
Make sure you have the correct bios (at least bios 1.23 I think), and read that page carefully.
Again, I know nothing about CD64, but I understand that, as the PCD was designed for CD64, this should work for you.
And don't forget, only if you use a PAL system:
paladin /b /f mnc-btooie.rom
rn64crc -u mnc-btooie.rom
Tell us something!
Good luck!
[This message has been edited by alcab (edited 24 November 2000).]
bob1
Fri 24 Nov 2000, 12:03
are you sure the game boots on doc v64 using DK64? i don' want to buy it and then it doesn't work.
i hope a crack is being made by someone, somewhere..........
cheers
Stuey71
Fri 24 Nov 2000, 22:56
D/l Banjo-Tooie and it works fine on my system:
US N64
256mbit Doctor V64
DS1
Donkey Kong 64 as boot-cart
Works and saves 100%
Oh yeh, I changed image-format to v64 using RTool (original release is in Z64 format)
luna_securit
Sat 25 Nov 2000, 00:41
btw a very psisdrd luna
weorks damnded ddoeldey fine on my ntsc n64 + z using dk64 k.
hehhehehhehheheeheeheeehe http://www.dextrose.com/ubb/biggrin.gif
cordova
Sat 25 Nov 2000, 01:00
Originally posted by salvom:
I'm using a 256mbitV64 (s.o. 2.02) with DK64 (or PD) and DS1 but often it freezes after the introduction.What's your whole configuration?
I have a 256mbit v64 with bios 2.03.I don't have a DS1.
I use DK64 to boot Banjo-tootie on a ntsc n64.
I used mtools64 to byte flip the rom to v64 format.
I haven't had any lockups.So far the game runs fine.
[This message has been edited by cordova (edited 24 November 2000).]
XOTET
Sat 25 Nov 2000, 03:23
definitively it works following the instructions that alcab left on this topic
My combination:
Dr. v64 256M
No DS1
Pal n64
Pal DK64 as a boot cart
Runs & saves perfectly
Cheers,
Xotet
Woolie
Sat 25 Nov 2000, 06:52
Hi, alcab,
Thanks for the reply, since you are the only person who concerns about my problem.
I've tested my PCD with DK64 on top and SWEp1 on the side (as you suggested), and as I mentioned earlier, CD64 even doesn't boot up (the front cover even doesn't show up).
What you're saying is absolutely make sense, since if I use DK64 on top (that means the boot is 6105) and the SWEp1 on the side (that means it will save to the 4xeeprom) and if that works, then everything is OK.
However, this CD64 has a problem (as I said and CrowTRobo also mentioned) that it doesn't want to boot with other cartridge other than 6102. That's the real problem !
In your suggested configuration, if that configuration works, then I don't see any necessity of using SWEp1 at all (since DK64 is also using 4xeeprom, right ?)
And therefore, without using SWEp1 and PCD, the game will also work fine.
However, the case is different with CD64.
I really hope that someone could tell me what to do with this method.
You're absolutely right by saying "we have to find a method to bypass 6105 protection", but I haven't seen any way.
Any more suggestion ??? Many thanks everyone.
PS: Therefore, till now I still have never seen even the cover page of Banjo Tooie.. http://www.dextrose.com/ubb/frown.gif
Woolie
Woolie
Sat 25 Nov 2000, 07:02
Hello again,
Moreover, in CD64 page it is written:
"On the PROTECTED CARD ADAPTOR , there is 2 slot. One slot is for ordinary boot cartridge , and the other is for the Protected Cartridge ( e.g. Snowboard 1080 , Banjo Kazooie ).
"
So, originally, PCD was designed for being used only by CD64, with the top slot to be the 6102 cart and the side one to be the protected one.
However, it could be used differently by some other systems (like V64JR, Z64).
So, can anyone see the way to solve the problem : How to run Banjo Tooie in CD64 ?
Thanks again.. http://www.dextrose.com/ubb/frown.gif
Woolie
alcab
Sat 25 Nov 2000, 10:43
I'm afraid that you'll have to wait for a crack, then.
Didn't know cd64 had such an important limitation.
Hope at least a crack to bypass the bootchip is released.
I'm sorry.
Girth
Sat 25 Nov 2000, 14:13
OK! I've finally got this game to work!
Paladin /f
rn64crc -u
PAL N64
PAL DK64
Dr V64
Playing and saving perfectly (Although I THINK u lose your DK64 save).
Now! Does anyone know if there's something like thi we can do to get Zelda2 to work??? http://www.dextrose.com/ubb/smile.gif
gimalugi
Sat 25 Nov 2000, 15:02
Yesssssssss! I can play and save perfectly zelda 2 pal with JFG Cartidge, modified by myself.
tacker
Sat 25 Nov 2000, 17:14
HEY ALCAB ITS ME AGAIN!
i got 2 multiformat tv's (sharp&sony) but after i switch to ntsc mode the fucking shadows still won't disappear!
maybe i should buy a ntsc n64?
------------------
-------------------
"Oh no, the monster is back!" - Jill Valentine
alcab
Sat 25 Nov 2000, 17:23
Buying a NTSC n64 wouldn't solve your problem.
On my brand new TV the strange shadows have disappered.
SO i understand your TV's aren't "as compatible as they should".
eminem
Sun 26 Nov 2000, 15:45
does the game work with just dk64 or does it work with perfect dark as well
and is anyone selling a us dk64 cart
cheaply
eminem
jojo
Sun 26 Nov 2000, 15:47
dk64
z64 hw2
bios 2.15
no luck running banjo
help someone
if i need new bios where can i get it...
Paterchon
Sun 26 Nov 2000, 19:17
Yes,for Playing Banjo use the Bios 2.18!
When you send me your Email can i send the Bios.
C U
luna_securit
Sun 26 Nov 2000, 19:36
works fine for me DK64 + Z HW3 bios 2.15 both NTSC - you do have the exp pak dont you ???
Peach
Mon 27 Nov 2000, 11:34
I got a DK64 rental card to make sure it works before I go out and pick up a copy.
However, when I insert Dk64 in my Z64 and try to load Banjo Tooie the Z displays "No cartridge EEPROM found, unable to save."
Is this normal when you insert a 16kbit eeprom game in your Z? I never tried that before so I don't know.., anyway when I load it up I just get a blank screen. (Yes, I palfixed it and corrected the crc)
Also , when I do a selftest on the cartridge I also get a read error at the beginning after 4 secs or so. Is this rental cartrigde broken or is it the games protection?
When I play the cartridge the game seems to work fine with 3 different save-games on it.
Borg
Mon 27 Nov 2000, 11:58
For anyone who is interested Funcoland sell Donkey Kong 64 second hand for $19.99.
alcab
Mon 27 Nov 2000, 14:13
"No cartridge EEPROM found, unable to save."
Don't worry Peach, that message is given because z64 doesn't find the normal eeprom. But then, it saves.
That is a normal thing.
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